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Anarchist
+12 −34
Communist
+7 −34
Land Reformer
+15 −29
Nihilist
+8 −23
Social Democrat
+15 −26
Utopian
+14 −23
Vanguardist
+7 −31
Abolitionist
+11 −22
Feminist
+13 −17
Humanitarian
+15 −26
Humanitarian Royalist
+18 −13
Ilustrado Leader
+18 −25
Liberal Leader
+16 −27
Market Liberal
+13 −26
Orleanist
+16 −24
Pacifist
+8 −11
Radical
+8 −27
Reformer
+18 −26
Republican Leader
+6 −24
Sovereignist Leader
+9 −13
Utilitarian Leader
+12 −19
Corporatist Leader
+27 −21
Mitogaku
+10 −11
Modernizer Leader
+16 −21
Positivist
+16 −17
Protectionist
+5 −11
Carlist
+17 −24
Carlist 2
+17 −24
Legitimist
+17 −24
Luddite
+9 −21
Miguelist
+17 −24
Miguelist 2
+17 −24
Royalist
+16 −12
Theocrat
+17 −23
Traditionalist
+13 −27
Traditionalist Minoritarian
+10 −28
Authoritarian
+15 −18
Bonapartist
+22 −26
Despotic Utopian
+21 −20
Ethno Nationalist
+20 −26
Fascist
+15 −18
Integralist
+15 −23
Jacksonian Democrat
+7 −15
Jingoist Leader
+15 −15
Shojoi
+7 −16
Slaver
+4 −15
Centre and developmentalist · 5 groups · 6 bonds · 4 frenemies · 7 rivalries
How this ideology's characters feel about each law, taken directly from the game files.
Allies only. Highest shared group level wins — click any card to jump to that ideology.
Modernizer Leader
L4
Natural Partners
Bonapartist
L2
Strategic Alignment
Corporatist Leader
L2
Strategic Alignment
Ilustrado Leader
L2
Strategic Alignment
Land Reformer
L2
Strategic Alignment
Protectionist
L2
Strategic Alignment
Both at once — allies on one question, enemies on another.
Market Liberal
L2
R1
Orleanist
L2
R1
Sovereignist Leader
L2
R1
Luddite
L1
R1
Enemies only. Inherited from group-vs-group rivalry lines.
Anarchist
R1
Antagonism
Ethno Nationalist
R1
Antagonism
Humanitarian
R1
Antagonism
Liberal Leader
R1
Antagonism
Radical
R1
Antagonism
Shojoi
R1
Antagonism
Traditionalist
R1
Antagonism