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Anarchist
+12 −34
Communist
+7 −34
Land Reformer
+15 −29
Nihilist
+8 −23
Social Democrat
+15 −26
Utopian
+14 −23
Vanguardist
+7 −31
Abolitionist
+11 −22
Feminist
+13 −17
Humanitarian
+15 −26
Humanitarian Royalist
+18 −13
Ilustrado Leader
+18 −25
Liberal Leader
+16 −27
Market Liberal
+13 −26
Orleanist
+16 −24
Pacifist
+8 −11
Radical
+8 −27
Reformer
+18 −26
Republican Leader
+6 −24
Sovereignist Leader
+9 −13
Utilitarian Leader
+12 −19
Corporatist Leader
+27 −21
Mitogaku
+10 −11
Modernizer Leader
+16 −21
Positivist
+16 −17
Protectionist
+5 −11
Carlist
+17 −24
Carlist 2
+17 −24
Legitimist
+17 −24
Luddite
+9 −21
Miguelist
+17 −24
Miguelist 2
+17 −24
Royalist
+16 −12
Theocrat
+17 −23
Traditionalist
+13 −27
Traditionalist Minoritarian
+10 −28
Authoritarian
+15 −18
Bonapartist
+22 −26
Despotic Utopian
+21 −20
Ethno Nationalist
+20 −26
Fascist
+15 −18
Integralist
+15 −23
Jacksonian Democrat
+7 −15
Jingoist Leader
+15 −15
Shojoi
+7 −16
Slaver
+4 −15
Left and revolutionary · 4 groups · 4 bonds · 4 frenemies · 19 rivalries
How this ideology's characters feel about each law, taken directly from the game files.
Allies only. Highest shared group level wins — click any card to jump to that ideology.
Both at once — allies on one question, enemies on another.
Communist
L3
R1
Positivist
L3
R1
Feminist
L2
R1
Traditionalist Minoritarian
L1
R1
Enemies only. Inherited from group-vs-group rivalry lines.
Authoritarian
R2
Existential Threat
Carlist
R2
Existential Threat
Carlist 2
R2
Existential Threat
Fascist
R2
Existential Threat
Integralist
R2
Existential Threat
Legitimist
R2
Existential Threat
Miguelist
R2
Existential Threat
Miguelist 2
R2
Existential Threat
Theocrat
R2
Existential Threat
Traditionalist
R2
Existential Threat
Abolitionist
R1
Antagonism
Humanitarian
R1
Antagonism
Liberal Leader
R1
Antagonism
Luddite
R1
Antagonism
Modernizer Leader
R1
Antagonism
Reformer
R1
Antagonism
Social Democrat
R1
Antagonism
Utilitarian Leader
R1
Antagonism
Vanguardist
R1
Antagonism